AR / VR - Yanko Design https://www.yankodesign.com Modern Industrial Design News Fri, 02 Jun 2023 18:32:12 +0000 en-US hourly 1 https://wordpress.org/?v=6.2.2 Apple to Announce Their First Ever Augmented Reality Glasses in 3 days… Here’s What to Expect https://www.yankodesign.com/2023/06/02/apple-to-announce-their-first-ever-augmented-reality-glasses-in-3-days-heres-what-to-expect/?utm_source=rss&utm_medium=rss&utm_campaign=apple-to-announce-their-first-ever-augmented-reality-glasses-in-3-days-heres-what-to-expect Sat, 03 Jun 2023 01:45:04 +0000 https://www.yankodesign.com/?p=437836

Apple to Announce Their First Ever Augmented Reality Glasses in 3 days… Here’s What to Expect

Apple hasn’t launched a single new product category since they unveiled the AirPods back in 2016. Sure, the AirPods Max debuted in 2020, but it...
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Apple hasn’t launched a single new product category since they unveiled the AirPods back in 2016. Sure, the AirPods Max debuted in 2020, but it wasn’t a bold leap as much as natural progression. The point I’m really trying to make here is that it’s been a while since the company was ‘recklessly innovative’, and it seems like we might just get a taste of that three days from now at WWDC.

Augmented Reality has always been Tim Cook’s favorite buzzword, and he’s consistently pushed for Apple to have a presence in this space. It’s expected that all this will culminate in what analysts and leakers call “Reality”, Apple’s first XR headset. This cutting-edge device, expected to be unveiled at Apple’s Worldwide Developers Conference, aims to pioneer the relatively uncharted realm of mixed-reality technology. With a price tag of approximately $3,000, the ‘Reality’ headset has been seven years in the making, and has been apparently filled with controversy too, with a large chunk of Apple’s own employees expressing doubt and disdain. However, here’s everything we know about the Reality headset (or could it be a pair of glasses?) that’s set to launch this Monday.

Concept Images by Kylin Wu
(Rendered on KeyShot: Click Here to Download Your Free Trial Now!)

The headset’s design journey has oscillated between being thick and obtrusive, like your average VR headset, to being as slim as a pair of spectacles, or realistically, a pair of chunky ski goggles. At its heart, however, lies the innovative xrOS, designed to provide an interface that echoes the familiar iOS experience. The new operating system (which is pretty much confirmed thanks to a trademark filed by Apple in New Zealand) is set to revolutionize how users interact with their devices, presenting a traditional Home Screen in an entirely new dimension filled with apps and customizable widgets.

One of the most exciting features of ‘Reality’ is its ability to merge digital elements with the real world. The xrOS software could potentially project AR app interface elements onto actual objects, creating a seamless mixed-reality overlay effect. This represents a significant leap forward in AR technology, blurring the boundaries between the physical and digital worlds. According to MacRumors, the ‘Reality’ device will achieve this using “dual high-resolution 4K micro OLED displays with up to 3,000 pixels per inch for a rich, realistic, and immersive viewing experience.” To operate the device, the user’s hands and eyes will be monitored by over a dozen optical cameras. The user can select an on-screen item by simply looking at it and activate it by making a hand gesture, such as a pinch.

The core of xrOS will feature re-imagined versions of Apple’s staple apps. From Safari to Messages, Apple TV+ to Apple Music, users will have the flexibility to work with multiple apps simultaneously, ensuring a dynamic and engaging user experience. Apple is also set to transform existing services into immersive viewing experiences. Imagine watching videos in virtual reality as if on a giant screen, or engaging in guided meditations enhanced by immersive visuals, audio, and voiceovers. Services like Apple Fitness+, Apple TV+, and a 3D version of Apple’s collaborative Freeform tool are set to offer these radical experiences in xrOS. In addition to the reimagined versions of existing apps, Apple is likely to introduce new offerings tailored to the unique capabilities of the ‘Reality’ headset. These would include a Books app for immersive reading, a Health app focusing on psychological wellness, and a Camera app that can capture images from the headset’s cameras, promising a whole new level of interaction and engagement.

Apple is reportedly also working with a select number of game developers to help them update their existing content for mixed reality. Furthermore, Apple reportedly has a robust set of tools that will allow non-developers to create their own AR/VR experiences, even without coding skills. These user-created AR apps could be distributed on the App Store alongside developer-created apps​​.

The Reality headset doesn’t come without its fair share of controversy. It remains one of the most divisive products even within Apple’s own company, with multiple people leaving the project to move to other divisions within Apple, or leaving the company entirely. Multiple engineers have expressed their opinion that Tim Cook should wait before the product is “good enough” for consumers… a feeling that people on Apple’s board have expressed too. Cook gave multiple key executives and personnel a preview of the Reality headset a little over a month ago, one of them being credible Apple reporter Mark Gurman of Bloomberg. However, it seems like Cook’s been adamant about releasing the headset as soon as possible, although as a developer product rather than a consumer-ready gadget. This will probably help set the groundwork needed to make a much more consumer-friendly Reality headset somewhere down the line. Until then, we have our fingers crossed and our calendars set for June 5th, 10 am PST!

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Meta Quest 3 unveiled ahead of Apple’s anticipated MR headset announcement with promising claims https://www.yankodesign.com/2023/06/02/meta-quest-3-unveiled-ahead-of-apples-anticipated-mr-headset-announcement-with-promising-claims/?utm_source=rss&utm_medium=rss&utm_campaign=meta-quest-3-unveiled-ahead-of-apples-anticipated-mr-headset-announcement-with-promising-claims Fri, 02 Jun 2023 21:30:27 +0000 https://www.yankodesign.com/?p=438132

Meta Quest 3 unveiled ahead of Apple’s anticipated MR headset announcement with promising claims

In the midst of anticipation for Apple’s long-rumored mixed reality headset, Meta has made a splash by unveiling – through Mark Zuckerberg’s official Instagram handle...
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In the midst of anticipation for Apple’s long-rumored mixed reality headset, Meta has made a splash by unveiling – through Mark Zuckerberg’s official Instagram handle – the upcoming Meta Quest 3. Building upon the success of its predecessor, the Quest 2, the Quest 3 boasts a sleeker and more comfortable design, featuring a 40 percent slimmer design and a more powerful device.

Meta Quest 3 would stand apart with its rumored high-resolution mixed reality output and promise of an unparalleled visual experience. With its thinner profile and enhanced comfort, the Quest 3 will combine Meta’s highest resolution display and pancake optics, ensuring the delivered content looks better than ever before.

Designer: Meta

Under the hood, the Quest 3 is to be powered by a new Qualcomm Snapdragon chip that will likely deliver twice the graphics performance compared to its predecessor. This next-generation chipset will make sure the Quest 3 offers smooth and stunning visuals, pushing the boundaries of mixed and virtual reality to an unexplored high.

One of the most enticing aspects of the Meta Quest 3 still is its compatibility with the entire Quest 2 library. It, however, will be accompanied by an array of new titles as well. Scheduled for release this fall, the Meta Quest 3 will be available in a 128GB version priced at $499.99. An additional storage option will also be launched, but the price for it is not disclosed yet.

In addition to this exciting announcement, Meta has also made significant price adjustments for the Quest 2. Starting June 4th, the 128GB version of the Quest 2 will be priced at $299.99. Similarly, the 256GB version will see a price drop to $349.99, providing enthusiasts with the most powerful headset presently at an affordable cost.

Prepared to be astounded by jaw-dropping virtual reality experiences of Quest 3 still? You can sign up here for more information about the state-of-the-art headset or wait until Meta annual Connect event on September 27.

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5 Ways the Spacetop AR Laptop Makes Work Better and 5 Ways It Makes It Worse https://www.yankodesign.com/2023/05/24/5-ways-the-spacetop-ar-laptop-makes-work-better-and-5-ways-it-makes-it-worse/?utm_source=rss&utm_medium=rss&utm_campaign=5-ways-the-spacetop-ar-laptop-makes-work-better-and-5-ways-it-makes-it-worse Wed, 24 May 2023 18:05:44 +0000 https://www.yankodesign.com/?p=436820

5 Ways the Spacetop AR Laptop Makes Work Better and 5 Ways It Makes It Worse

For people whose lives and livelihoods depend on computers, having more than one or even two monitors is both a necessity and a luxury. You...
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For people whose lives and livelihoods depend on computers, having more than one or even two monitors is both a necessity and a luxury. You can only have so many screens on your desk, and you won’t be able to carry them around to bring your preferred workflow anywhere else. That’s why there has been a sudden increase of “multi-monitor laptops” on crowdfunding platforms, most of which are just short-term fixes to a lingering problem. Unfortunately, the ideal solution of having virtual screens floating before our very eyes is still a distant dream, but engineers and designers have been working on stop-gap options in the meantime. A new contender has just loudly announced its arrival, and while it looks a bit less ambitious than other AR solutions we’ve seen so far, it could also become the most usable and approachable of them all.

Designer: Sightful

In a nutshell, Spacetop is a laptop without a screen, whose lone monitor is replaced by AR glasses similar to those marketed by companies such as Nreal. Similar to those AR platforms, it promises a nearly infinite screen space where you can have as many windows open as your eyes can see. A key difference, however, is that you still have the usual keyboard and touchpad that sits on top of the computing guts, exactly like a laptop, making it sound more realistic compared to “air typing” in VR or AR. But while Spacetop sounds like a dream come true, it might also become a disaster for the well-being of already taxed and strained computer users. To see the forest for the trees, here are five ways Spacetop can be a boon to computer users and five ways it can be a bane instead.

5 Reasons Space is Great for Business

Infinite Monitor

Let’s face it, most of us would probably like to have as much screen space as possible if it were only physically possible. Although you will most likely just focus on one to three windows at a time, having easy access to other information without having to click around is still a great time saver. Monitoring the home security camera off to the side, keeping an eye on social media trends, and just having entertaining or inspiring content within your view are a lot better than seeing the clutter on your desk all the time.

Since that’s not possible in the physical realm, Spacetop’s solution resides purely in the virtual one. It’s not exactly the first to make that proposition, but it could turn out to be the most accessible one. AR glasses that don’t weigh your head down, a normal physical keyboard and touchpad, and a potentially more approachable price tag could finally make that infinite screen space dream come true.

Total Privacy

One reason why you wouldn’t want to have too many physical monitors is that you can’t really block off other people from nosing around your business. That’s also why those multi-monitor laptop accessories aren’t ideal in public places because it only increases the risk of people seeing what should be private and secret information. There are laptops and monitors that now implement a sort of privacy screen, but that only works on a single monitor.

Spacetop solves this by removing monitors altogether. In your own virtual bubble, you’re the only one that can see the contents of your screen unless you start sharing it with others virtually. But while this does address the problem of unauthorized eyes peeking at your non-existent monitors, it also means those next to you who need to see them won’t be able to unless you hand over your glasses.

Better Posture

While laptops are great at being portable, they’re terrible at being comfortable. The fact that the screen is permanently attached to the keyboard means you’ll always be craning down your neck, even if you have a gigantic laptop screen. That’s why even laptop owners would attach a desktop monitor at the office or at home to relieve some of the pain coming from that improper posture. Spacetop doesn’t have a screen, of course, so you’re free to raise your head to a more natural and comfortable height. There’s no need for ergonomic monitor stands or arms because there’s no monitor to speak of in the first place.

Laser Focus

Given Spacetop’s design, it supports a very specific use case, one that revolves around productively using computer programs for work and a bit of personal time. It puts everything you need in front of you and around you, effectively blocking out visual distractions coming from the outside world. Whether you let virtual distractions get to you is something you get to decide on your own rather than having other people decide for you.

At the same time, Spacetop is a bit restricted in the applications you’ll be able to use. Its Android-based operating system and mobile hardware dictate what apps you’ll have access to, which won’t include every software under the sun, especially those that require Windows or macOS (unless you have access to a remote desktop of some sort). It also means little to no gaming, which might sound ironic for an AR platform. There will probably be some ways to get past these limitations, but it won’t be as convenient an experience as on a normal computer.

Complete Freedom

With basically just the lower half of a laptop, Spacetop removes almost all physical restrictions of computing. The world effectively becomes your office, and you can set up your workstation anywhere you want or need to. You might not even need a table if you can comfortably balance Spacetop on your lap, just like what a laptop should be able to do.

This practically means you don’t have to worry about not being productive just because you’re away from home or the office or that you won’t be able to respond to emergencies without your trusty desktop monitor. In a nutshell, Spacetop frees you to be able to do your work or hobbies anywhere, but is that really a good thing?

5 Reasons Spacetop is a Bad Idea

Diminished Awareness

Augmented reality technologies have progressed significantly over the past years, but they still retain one significant flaw. Most implementations still cover a large part of your vision, and Spacetop pretty much makes it worse by having dozens of windows blocking the full range of your vision. Yes, you can limit the number of windows to just a handful, but that wouldn’t be getting the best out of its capabilities.

This, in turn, could affect your spatial awareness, effectively making you blind to what’s happening around you. Yes, there will be parts of your vision that won’t be covered by windows or the glasses, but these will just be in your periphery. This will be especially dangerous in public places where you should be more attentive to your surroundings than when you’re at home or in the office.

Social Isolation

Being able to focus on work in the middle of a bustling cafe is a good thing, but doing that among family, friends, and peers might be in poor taste. Sure, we’ll find people who are always glued to their phones, even in a circle of friends, but Spacetop takes that a step further by actually advertising your detachment from present company.

Even if socially acceptable, such isolation can also have practical downsides in a workgroup setting. Spacetop is a very personal and private experience, which also means you can’t quickly show your work to others unless it’s being shown on an external display. Even then, you won’t be able to see their natural reactions to your presentation unless all of them are on a virtual call anyway. Then again, that lack of natural response has been a recurring problem with Zooms and Meets, and those happen even on a normal screen.

Ergonomic Concerns

The lack of a laptop monitor does give our neck a bit of relief, but Spacetop doesn’t exactly solve everything else. You won’t need to lean to look at the monitor, but this virtual space won’t stop you from slouching instead. Neck strain can also come from a different source this time, like when you have to constantly turn sideways to view the nearly infinite amount of screens at your disposal. You’ll also have to wear the AR glasses the whole time, which can become uncomfortable for long periods, even for those used to wearing eyeglasses. Lastly, having displays or lenses so physically close to the eyes might have even worse ramifications compared to regular monitors.

Spacetop makes the dream of an AR laptop a bit more approachable by reusing the familiar keyboard and touchpad combo. Unfortunately, this combo is also one of the big sources of repetitive strain injuries, and this screenless laptop doesn’t exactly address that. In fact, it could make things worse by encouraging a mindset that thinks working anytime, anywhere is actually a good thing.

Limited Utility

The Spacetop’s laser-focus advantage could also be one of its weaknesses. Most of the examples shown off so far revolve around what would be considered “regular” office work, like making presentations, analyzing charts, responding to emails, and the like. This definitely covers a large part of what people use laptops for, but it’s hardly the most important one, especially for those who need unlimited screen space and the freedom to work anywhere inspiration strikes.

Designers and creatives, in particular, would benefit from having a larger canvas to put their digital content and tools on, and Spacetop can definitely help with that. These users, however, also often need specialized peripherals to do their work, like pens, MIDI instruments, and the like. You can probably attach these to the Spacetop as you would with a normal laptop, but it will be difficult to use them because of the visual occlusion. Suffice it to say, Spacetop’s design and focus seem to be biased towards office and knowledge workers that toil for hours on documents and data, which they can now do anywhere with fewer excuses.

Unbalanced Lifestyle

Spacetop is an interesting application of AR technology that makes this dream of an infinite number of monitors more relatable and approachable, not to mention a little bit more affordable. It lets people carry the equivalent of a gigantic screen that no one else can see, enabling them to truly work anywhere. It’s kind of liberating but also a bit worrying because it pretty much empowers a workaholic mentality.

People’s computers are often overloaded with desktop icons, files, and browser tabs, reflecting their own mental overload and often unbalanced lifestyles. Instead of helping them gain control over these and learn how to properly manage these things, this screenless AR laptop pretty much just gives them more room to stack more tabs and windows and do more work. And this time, their bosses can probably expect or even demand work to be done anytime, anywhere since they’d have all the space they need. At the end of the day, healthy well-being is the most important factor in productivity, and that’s not something you can gain just by having more screen space.

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Nothing Voyage (1) is an outdoor mixed-reality headset concept with the Phone (1) inspired Glyph Interface https://www.yankodesign.com/2023/05/01/nothing-voyage-1-is-an-outdoor-mixed-reality-headset-concept-with-the-phone-1-inspired-glyph-interface/?utm_source=rss&utm_medium=rss&utm_campaign=nothing-voyage-1-is-an-outdoor-mixed-reality-headset-concept-with-the-phone-1-inspired-glyph-interface Mon, 01 May 2023 20:45:32 +0000 https://www.yankodesign.com/?p=433159

Nothing Voyage (1) is an outdoor mixed-reality headset concept with the Phone (1) inspired Glyph Interface

Maybe AR/VR isn’t meant for homes… this conceptual pair of Nothing MR goggles transform the outdoors, immersing you in new worlds while keeping you aware...
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Maybe AR/VR isn’t meant for homes… this conceptual pair of Nothing MR goggles transform the outdoors, immersing you in new worlds while keeping you aware of your current one.

Dubbed the Voyage (1), this ski-goggle-shaped headset enriches outdoor experiences, bringing you into a new world. Most MR devices find themselves being used in highly technical fields like medicine or engineering – the Voyage (1) doesn’t take that approach. Instead, it finds the ‘killer app’ of the MR world, just like health monitoring became the ‘killer app’ of the Apple Watch. Quite like how Pokemon GO used AR to push people outside their homes, the Voyage (1) enables people to experience a new reality layered over their own existing reality. It transforms mundane streets into foreign destinations, a boring highway into a mountainous drive, and a bland sky into an aurora-filled one in the arctic circle.

Designer: Junha Kam

The Voyage (1) sits on your eyes, with a sleek design that doesn’t weigh you down or look awkward on your face. A built-in Glyph Interface helps you be aware of your surroundings as well as the world around you be aware of your movements, and depending on your use, a pair of handheld controllers let you navigate your MR experience.

The glasses are unusually sleek, in a way that keeps in line with Nothing’s catalog of products. The only thing that stands apart is the lack of a transparent housing anywhere on the device.

The Voyage (1) is designed to be worn while moving. The mixed-reality ability gives you pass-through features that let you see the world around you so you’re fully aware of your surroundings, and the Glyph Interface ends up being an indicator of sorts, letting others know where you’re looking or turning as you cycle, skateboard, hoverboard, or jog with the MR headset on.

Although primed for outdoor use, the headset’s made to be worn indoors too, with a pair of controllers that help you use the Voyage (1) like a traditional VR headset for browsing the web, playing games, or engaging in indoor-based VR experiences.

Ultimately, the Voyage (1) tries to do what every metaverse company’s been trying to do too – figure out what’s the killer app for AR/VR/MR experiences. Zuckerberg and Tim Cook have been pushing the metaverse pretty hard for the past 5 years (Meta’s focus has been on VR, Apple’s on AR), but even though these devices have existed for quite long now, they feel like a novelty. Everyone who buys an Oculus Quest ends up letting it sit on a shelf and gather dust after 2-3 months of intense use. Maybe with a focus on reinventing the outdoors, the Voyage (1) will be able to help boost mass adoption for the metaverse. Sadly though, this device is entirely conceptual – but if Carl Pei is reading this…

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This mixed reality headset gamifies your fitness regime, trigers healthy habits in a fun way https://www.yankodesign.com/2023/04/21/this-mixed-reality-headset-gamifies-your-fitness-regime-trigers-healthy-habits-in-a-fun-way/?utm_source=rss&utm_medium=rss&utm_campaign=this-mixed-reality-headset-gamifies-your-fitness-regime-trigers-healthy-habits-in-a-fun-way Sat, 22 Apr 2023 01:44:31 +0000 https://www.yankodesign.com/?p=431616

This mixed reality headset gamifies your fitness regime, trigers healthy habits in a fun way

Mixed reality is transforming the way we perceive and experience the world around us. We can virtually step into an immersive environment that feels almost...
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Mixed reality is transforming the way we perceive and experience the world around us. We can virtually step into an immersive environment that feels almost like the real thing. One useful application of this technology is health gamification. For those who are unaware, gamification is the process of incorporating game elements such as points, rewards, and achievements, into non-game contexts.

The Portalverse VR headset concept is a thoughtful iteration of how virtual reality can be used to promote health and wellness. It’s a sleek and lightweight VR headset designed for comfort and equipped with advanced sensors to track head and eye movements – interacting with the virtual environment naturally.

Designer: Marko Filipic and Mati Papalini

Rendered on KeyShot: Click Here to Download Your Free Trial Now!

One key feature of Portalverse VR is its ability to gamify health and wellness in one’s daily routine with an avatar that behaves as a real person would. By gamifying these activities, the headset and its accompanying interface (smart mirror) make for an engaging and motivating regime for health-conscious people. The designers envision this headset to be used at home with the Portal smart mirror or outdoors using a smartwatch.

You can use the mixed reality wearable to participate in a virtual exercise class, wherein, real-time will be used to provide feedback on the form and technique. As the user (via the avatar) progresses through the exercise routine, they would earn points and unlock achievements for reaching certain milestones, such as completing a set number of repetitions. The accompanying app customizes the coaching levels and gives important feedback based on the user’s performance.

Another example of how Portalverse VR can be used for health gamification is through meditation. The headset transports the user to a peaceful, virtual environment, for instance, a beach or forest. The app guides the user through a meditation routine, for proper breathing and relaxation techniques. As the user progresses through the routine, they could earn points and rewards for achieving deeper levels of relaxation and mindfulness.

By using advanced VR technology to gamify health and wellness activities, headsets like the Portalverse VR could make it more engaging and motivating for users to adopt healthy lifestyles. VR startups better get some inspiration from this concept mixed reality headset!

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This ground-breaking VR headset incorporates olfactory module to enhance immersion and realism https://www.yankodesign.com/2023/04/08/this-ground-breaking-vr-headset-incorporates-olfactory-module-to-enhance-immersion-and-realism/?utm_source=rss&utm_medium=rss&utm_campaign=this-ground-breaking-vr-headset-incorporates-olfactory-module-to-enhance-immersion-and-realism Sat, 08 Apr 2023 20:45:59 +0000 https://www.yankodesign.com/?p=429319

This ground-breaking VR headset incorporates olfactory module to enhance immersion and realism

With advancements in technology, VR experience is becoming more and more realistic. It engages multiple senses to create a truly unforgettable experience. However, one sense...
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With advancements in technology, VR experience is becoming more and more realistic. It engages multiple senses to create a truly unforgettable experience. However, one sense that remains untapped in VR is the sense of smell, which plays a significant role in how we identify things and remember them. Introducing ORDOVIC – a VR headset with an olfactory module, designed to elevate the VR experiences with the introduction of smell as a sensory feature.

Ordovic is a cutting-edge VR headset that incorporates an olfactory module, to allow gamers to experience scents of gunpowder in the virtual world. Inspired by the way we use smell to identify things and strengthen memories, the VR headset, with accompanying controllers and earbuds, aims to provide a truly immersive and multisensory experience like never before in VR.

Designer: John Han Lee

By adding the sense of smell to virtual reality, this headset creates a very realistic and memorable experience that engages multiple senses simultaneously. The olfactory module of Ordovic is designed to simulate a wide range of scents, from the smell of salt water when you’re water surfing, or aroma of food when you’re cooking in VR. While gaming in virtual reality, the sense of smell can make the virtual world feel more real and engaging with the addition of this new layer of immersion.

The round plasticky Ordovic is designed to fit comfortably in front of the eyes and fasten around the head. As I can make out, the olfactory module is integrated into the VR headset, providing a synchronized sensory experience that transports the wearer to a whole new level of realism. This creates an unforgettable experience that engages your sense of smell along with your sight and hearing.

This all-new experience can open up a range of applications from gaming to education, and from therapy to training. It’s worth understanding that the availability and variety of scents may depend on the accessibility of olfactory modules and the sensory variation of each individual. Yet, I believe, Ordovic has the potential to provide a truly personalized and unforgettable VR experience.

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Shapeshifting game controller with pivoting arms easily turns into a gun-shaped control or VR remote https://www.yankodesign.com/2023/03/13/shapeshifting-game-controller-with-pivoting-arms-easily-turns-into-a-gun-shaped-control-or-vr-remote/?utm_source=rss&utm_medium=rss&utm_campaign=shapeshifting-game-controller-with-pivoting-arms-easily-turns-into-a-gun-shaped-control-or-vr-remote Mon, 13 Mar 2023 20:45:27 +0000 https://www.yankodesign.com/?p=424989

Shapeshifting game controller with pivoting arms easily turns into a gun-shaped control or VR remote

Instead of attachments and modules, the RODO game controller concept has its own unique way of transforming into the controller you need. The two pivoting...
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Instead of attachments and modules, the RODO game controller concept has its own unique way of transforming into the controller you need. The two pivoting arms on each side help the ergonomic handheld device turn into a pistol or even a linear VR controller. Depending on the game you’re playing, the RODO controller gives you the flexibility you need to immerse yourself in your gameplay, whether it’s racing, a first-person shooter, or even a VR role-player.

Designer: Duhan Oben Kayman

Modular gaming controllers aren’t new, given that multiple categories of games exist and one single controller couldn’t possibly scratch every itch. However, the idea of a flexible controller feels incredibly refreshing, and the RODO’s execution really makes things look feasible. In the case of the RODO’s design, two things really make the key difference – firstly, the flexible hinged-arm design, and secondly, the presence of sensors within the controller that give it 6 degrees of freedom, so you can use it to aim or even for spatial awareness. The gun/pistol mode makes aiming at the screen easier and more intuitive than using a joystick or D-Pad, with triggers that let you pull off that perfect headshot in a way that feels natural. The spatial awareness feature makes navigating both regular and VR games easy.

The controller works with the conceptual RODO gaming console, which operates independently. It runs games online (there’s no slot for CDs) and operates its own marketplace for buying games or expansion packs. Players can play the games offline or even with an active internet. The latter helps multiplayers game with each other in online CO-OP games, or against each other in other strategy, MMORPG, or RPG games.

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Sirius OUTDOOR AR-enabled smart ski goggles are designed to change the world of snow sports https://www.yankodesign.com/2023/03/08/sirius-outdoor-ar-enabled-smart-ski-googles-are-designed-to-change-the-world-of-snow-sports/?utm_source=rss&utm_medium=rss&utm_campaign=sirius-outdoor-ar-enabled-smart-ski-googles-are-designed-to-change-the-world-of-snow-sports Wed, 08 Mar 2023 11:07:52 +0000 https://www.yankodesign.com/?p=424300

Sirius OUTDOOR AR-enabled smart ski goggles are designed to change the world of snow sports

Skiing gear and equipment have been through drastic evolution in the past decade or so. The skis are safer, the slopes are better prepared, and...
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Skiing gear and equipment have been through drastic evolution in the past decade or so. The skis are safer, the slopes are better prepared, and ski lifts are faster now. However, there is still scope for technologies like augmented reality and artificial intelligence to make inroads to revolutionize the skiing experience for good.

Stepping in with a heads-up display of sorts, Zurich-based Ostloong has designed and developed the Sirius smart goggles that incorporate AR and AI in one successful unit. This brings smartphone notifications, slope details, and other vital information right in front of the skier’s eyes without impacting their field of view.

Designer: Ostloong

As the first-ever advanced ski goggles that offer the adventurist an augmented reality experience with rich color display and detailed output, Sirius is the only eyewear combining AR and AI for outdoor sports.

These Goggles give the user a fresh perspective on the slopes: ensuring safety and allowing one to communicate while moving on the snow mountain, skiing or snowboarding. With the full-color augmented reality display for the outdoors, the Sirius overruns any previous solutions in outdoor personal projection options and makes for a piece of viable equipment.

The Sirius goggles are a fine example of how AI is revolutionizing the world of augmented reality. The AR eyewear can predict and provide an immersive and multidimensional experience that is both responsive and personalized to the wearer.

The Sirius smart goggles are now available starting at approximately $650 (depending on the model). It comes in two models – Standard and Pro – with the latter shooting the price up to $1,100 odd. By combining AI and AR in smart goggles Ostloong has created for mountain lovers a new level of virtual experience that can enhance the way people interact with their environment.

The post Sirius OUTDOOR AR-enabled smart ski goggles are designed to change the world of snow sports first appeared on Yanko Design.

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Xiaomi Wireless AR Glass Discover Edition is most capable eyewear for the future of truly immersive visual experience https://www.yankodesign.com/2023/03/02/xiaomi-wireless-ar-glass-discover-edition-is-most-capable-eyewear-for-the-future-of-truly-immersive-visual-experience/?utm_source=rss&utm_medium=rss&utm_campaign=xiaomi-wireless-ar-glass-discover-edition-is-most-capable-eyewear-for-the-future-of-truly-immersive-visual-experience Thu, 02 Mar 2023 14:00:05 +0000 https://www.yankodesign.com/?p=423670

Xiaomi Wireless AR Glass Discover Edition is most capable eyewear for the future of truly immersive visual experience

Mobile World Congress (MWC) is a platform for the biggest of brands to unveil their cutting-edge tech innovation that’ll set the way forward for the...
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Mobile World Congress (MWC) is a platform for the biggest of brands to unveil their cutting-edge tech innovation that’ll set the way forward for the years to come. Taking the stage to reveal an AR headset, Xiaomi has sent ripples in the industry, dotted with bulky headsets for wireless AR consumption. The Chinese OEM launched a sleek, lightweight pair of AR glasses that you wouldn’t mind wearing in public.

Designed to herald an “ear of wireless AR,” this compact headset called Wireless AR Glass Discover Edition is designed to connect to user’s smartphone. Though it is a prototype for now, Yanko Design managed a hands-on with wireless eyewear at MWC, and we believe Xiaomi has done a great job with the design and feel: the glasses seem almost ready for the market, but we suggest you don’t start setting assigned your fortune for this one just yet.

Designer: Xiaomi

Xiaomi Wireless AR Glass Discovery Edition weighs only 126g or 4.4 ounces on the nose, which is insignificant compared to the chunkier AR/VR headsets we have seen in our day. This lightweight yet sturdy design is made possible with the use of a magnesium-lithium alloy and carbon fiber construction.

You can trim the design, use lightweight materials in construction, but the most weight on such a wearable device is its battery. Xiaomi has carefully installed an in-house developed silicon-oxygen anode battery that reduces the physical load, translating into a minimum weight increase on the device.

The Xiaomi AR Glass Discovery Edition is powered by a Snapdragon XR2 Gen 1 processor under the hood, and packs a pair of micro OLED displays boasting retina-revel resolution and brightness of up to 1200nit. Xiaomi says its AR glasses feature 58 pixels per degree (PPD) which is more than twice the PPD on the Meta’s Quest Pro that runs on the same Snapdragon XR2 Gen 1.

Courtesy of the retina-level display, these AR glasses deliver a truly immersive visual experience. The glasses allow a user to blend the virtual and real worlds, seamlessly accessing either with a single click. For this, the front lenses are electrochromic that adjust to light conditions, depending on the user’s preference. They can blackout when the user wants to focus on the virtual world.

Xiaomi has released a video presentation of the AR Glass Discovery Edition showcasing several features that the glasses have to offer. This includes specially developed hand gestures in addition to smartphone-based touch controls. The hand-tracking feature allows user to open apps, drag and drop virtual objects in the physical world, swipe through pages with a finger, and do a lot more.

However, exciting Xiaomi’s AR glasses concept may seem; there’s no word on price or availability as of yet so we will only have to live by the video presentation and the images below.

The post Xiaomi Wireless AR Glass Discover Edition is most capable eyewear for the future of truly immersive visual experience first appeared on Yanko Design.

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The OPPO Air Glass 2 is easily the most fashionably sleek AR wearable on display at MWC 2023 https://www.yankodesign.com/2023/02/28/the-oppo-air-glass-2-is-easily-the-most-fashionably-sleek-ar-wearable-on-display-at-mwc-2023/?utm_source=rss&utm_medium=rss&utm_campaign=the-oppo-air-glass-2-is-easily-the-most-fashionably-sleek-ar-wearable-on-display-at-mwc-2023 Tue, 28 Feb 2023 20:15:25 +0000 https://www.yankodesign.com/?p=423306

The OPPO Air Glass 2 is easily the most fashionably sleek AR wearable on display at MWC 2023

In a sea of ski-goggle-shaped AR headsets, OPPO’s 2nd-gen Air Glass is slim enough to be mistaken for an actual pair of glasses. Look carefully,...
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In a sea of ski-goggle-shaped AR headsets, OPPO’s 2nd-gen Air Glass is slim enough to be mistaken for an actual pair of glasses. Look carefully, however, and you’ll notice the cleverly concealed reflective display in the eyepieces. To the wearer, however, the display impressively overlays virtual elements right on top of real life, helping you see the time, weather, notifications, etc.

Designer: OPPO

The Air Glass 2 was announced last year at OPPO’s INNO Day event, with a broader reveal at this year’s Mobile World Congress in Barcelona. It seems leaps and bounds ahead of the first Air Glass that debuted in 2021, with a mildly clunky, Google Glass-esque design. In its second iteration, the Air Glass 2 looks exactly like a regular pair of glasses, albeit with loads of impressive tech underneath its surface.

The Air Glass 2 is an ‘assisted reality’ wearable that now has two displays, one in each eyepiece. The way these displays work is using a MicroLED built into the frame, which projects images onto a resin SRG-diffractive optical waveguide lens, developed as a joint partnership between OPPO and meta-bounds. These new lenses are lighter, more drop-resistant, and safer, in line with consumers’ daily habits of using glasses, making them perfect for the Air Glass 2.

The eyepieces get their visuals from 0.13″ green microLED displays built into the sides of the eyewear, capable of outputting an impressive 1,000 nits per eye. You’ve also got an environmental light sensor, a touchpad for registering input, microphones, and speakers built into the Air Glass 2’s temple stems, completing the entire wearable experience. The glasses are powered by a Snapdragon 4100 processor, and the entire wearable runs on a built-in 200mAh battery that has a 3-hour lifespan and can be charged via a pogo-pin charger that connects to the end of the spectacles’ temple stems.

The entire hardware comes with a magnesium-lithium alloy outer construction and weighs a paltry 38 grams, making it about 8 grams heavier than its predecessor, but with double the tech. This lightweight design also means that the Air Glass 2 can’t be used as a standalone wearable. It needs to be wirelessly connected to a smartphone, which can then beam data to the eyepieces, allowing you to view navigation data, live translations, calendar alerts, weather updates, fitness tracking data, and other datasets. The microphone and speakers help wearers take calls, give voice commands, or even listen to music.

The OPPO Air Glass 2 app lets you control what you see in the eyepieces

Ultimately, the Air Glass 2 is perhaps the biggest flex from any company in the AR space (note: the Air Glass 2 is an ‘assisted reality’ wearable). The Air Glass 2 is surprisingly small and light, while looking just about as fashionable as any regular pair of acetate frames. The MicroLED display and diffractive optical waveguide lens system are light-years ahead of the competition, although the elements on the screen have their own limitations – they’re green, exist in only a small part of your FoV, and don’t do much as of now. That being said, the Air Glass 2 is still leaps and bounds ahead of other wearables, even though Google teased a similar pair of glasses last year in a concept video but didn’t show any actual hardware.

A close-up of the pogo-pin charger for the OPPO Air Glass 2

The OPPO Air Glass 2 was unveiled in both black and white frame variants, although pricing and release date details haven’t been made public. If this is anything like the 2021 Air Glass, OPPO will probably sell a limited number of units to enthusiasts in China before considering a global rollout.

The post The OPPO Air Glass 2 is easily the most fashionably sleek AR wearable on display at MWC 2023 first appeared on Yanko Design.

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